Friday, February 27, 2015

20 Time update 05

1. My project is the re-coloring/texturing/designing of a 3D model of a futuristic city street.
2. I plan on rendering a fly-through of the street model in order to present my work.
3. I discovered that the buildings were jammed together in impossible ways, so I had to mess with the layout in order to make it look more realistic.

Continuing to follow a blog

1. I'm still reading about a guy who's writing a book for his 20 Time project.
2. They've written five chapters so far.
3. The only problem they've encountered recently is that a book isn't exactly something that can be written quickly or in a uniform, easy-to-measure manner.

Friday, February 13, 2015

20 Time Post 04

1. My project is the restructuring, recoloring, and texturing of a model of a futuristic city street for a group I'm working with.
2. I came to the unfortunate realization that the buildings were not arranged in a logical manner (running into each other and that sort of thing), so I'm trying to rearrange them in a manner that would appeal to a sane person.
3. It's hard to work with a set of models that I didn't make, especially on something as complex as this.  I can't really overcome this, but I can work past it and make them look worthy of being used in a 3D movie.

A blog I'm still following

1. I've been following the 20 Time blog of a guy who's writing a book.
2. He's making good progress on the next chapter of the book; the introductory portion is over and he's getting to the plot.
3. His largest obstacle is a lack of time with which to work on the book, but he's overcoming that and getting things done.

Friday, January 30, 2015

20 Time Post 03

As I've said before, my project is a continued re-texturing of a futuristic city street model.  I'd like to finish working on it by the end of the trimester, or failing that, by the end of the school year; I want to learn more about making convincing textures in Blender (a purpose for which this project has been very helpful thus far).  So far I've only really encountered two issues: the fact that part of the street is incomplete due to a failure on the part of whoever originally modeled that piece to compensate for a curved portion that the regular array modifier couldn't handle (necessitating some separating of objects and usage of independent array modifiers to achieve the correct result, which I'm still working on) and a lack of time to actually work on the project.  When it's done, I hope to have a complete 3D set to use for the movie project I'm working on.

A blog I'm following

I've been (inconsistently) following the 20 Time blog of a guy who's going to write a fantasy novel.  His progress hasn't been incredibly fast (but then again, nobody's ever is), and he's had some issues with motivation and writer's block (again, not uncommon in independent projects), but he's pushed through it and continued to write. Considering that I also enjoy writing (and I have some unfinished works of my own that have been gathering dust for a while now), it's no surprise that I'd want to follow this project and see where it goes.

Friday, October 10, 2014

20 Time update 02

Last week I was unable to work on my 20 Time project due to my more pressing duties as an editor of the school newspaper.
This week I added a new section of road to the street (which took a lot more alignment than I thought it would).  In order to get the pieces to align, I had to adjust and remove a few modifiers, which isn't the worst thing in the world but is still mildly frustrating.  However, I did learn about how to use the Array and Mirror modifiers in conjunction because of it; next week I'll be texturing more buildings and adding extra lights.